Tuesday, August 21, 2012

Module 6 - Learning in a Digital World

     One thing that I have to stress to my peers is that implementing technology into any training program is not the cure all.  Technology should only enhance the learning, not be the sole source that generates the learning.  Technology presents the new information in a wide variety of ways.  In a f2f, facilitator led setting, there are only a couple of components to the learning: the facilitator, the textbook, a capstone project, and SOME dialogue with SOME of my classmates, perhaps.  These components can be added to in the online setting.  In addition to the facilitator, the textbook, and a capstone project, I now have the opportunity to dialogue with ALL of my classmates either in the online discussions, blogs, and wikis.  I also view the teachings of experts via video.  I can formulate my thoughts and ideas on a mind-map.   
     Student engagement and practice are critical and non-negotiable in teaching and learning.  There must be authentic activities for the learner to participate in.  We learn best by doing.  How important practice is to learning comes to light when studying the tenets of behaviorism, cognitive information processing (CIP) and situated cognition.  From a behaviorist viewpoint, behavior can be modified by using reinforcement and punishment.  As the learner practices a new procedure, reinforcement is used to maintain the desired behavior.  One of the instructional implications of CIP is “to arrange extensive and variable practice” (Driscoll, 2005, p. 104).  Practice, in the context of situated cognition, comes in the form of communities of practice, or learning communities.  Learning communities are where the teacher and learners work collaboratively to achieve learning goals (Driscoll, 2005).

References:
Driscoll, M. (2005). Psychology of learning for instruction. (3rd ed.) Boston, MA: Pearson Education, Inc.

Wednesday, August 8, 2012

Module 5 - New Technology

While it may be safe to assume that people have positive attitudes toward experimenting with new technologies in the workplace, it may be equally safe to assume that you will encounter people in the workplace who have low self-efficacy in experimenting with new technologies. Briefly describe a situation in which you have encouraged people to use a new technology and have been met with resistance or disappointing results. What attitudes did these people exhibit? What behaviors did they demonstrate? Using Keller’s ARCS model, describe how you could change the motivate on of these people, or learners, to encourage success.

At present, when we need distributed learning developed, we have to go through a contract letting process that is bulky and cumbersome, at best.  It takes months to meander through the process.  Often times the need has been overcome by other events.  And this process is inefficient when updates to the courseware need to be made.  To this end, the cell of training developers that I work with is considering the purchase of either Articulate or Captivate, e-learning authoring software applications. 

Some in this group do not want to learn another program, and would be content with the status quo.  But the others want to drive on with the purchase, which would allow us to develop our own IMI and other courseware, and provide the means for rapid courseware updates. 

I would attempt to stimulate motivation using Keller’s ARCS model:

Gaining and Sustaining Attention I would show them one of the many tutorials, live demonstrations, or webcasts available and explain how easy these applications are to use. I would explain that rapid revisions would take only days or weeks, versus the months or years that are needed now.

Enhancing Relevance I would explain that the applications are relatively easy to learn and that with practice would come proficiency.

Building Confidence Once I became proficient, or at least somewhat skilled, I would let them experiment with the application, under my tutelage. 

Generating Satisfaction During the Building Confidence component, I would offer praise and encouragement for the progress that they are making, providing that they are making progress.

Wednesday, July 25, 2012

Module 4 - Connectivism

My network has changed the way I learn by providing almost instant access to information. In my academic life, I can communicate with students and facilitators alike through discussion thread, chat, and e-mail. In my professional life, I am connected with peers in working groups to solve problems and complete projects. In my personal life, I stay informed about politics, breaking news, and entertainment. I am almost always connected. The smart phone is now a connected device. It is used less for telephonic communication and more for staying connected to the internet.

The digital tools that best facilitate learning for me are search engines, if they can be considered digital tools. And immense amount of information is available anywhere and anytime. Before I owned a connected device, I would have to wait to get home or to work to access the web. Now, if I have my connected device, information is immediately available.

I learn new knowledge when I have questions by asking the people that know about the topic. If that is not possible, I search the web for trustworthy sites. I access the Walden Library for scholarly articles. Simple stated, I ask questions and search.

Wednesday, July 11, 2012

Module 3 - Constructivism

I do not believe that humans have a basic instinct to “interact and work as a group,” as Rheingold proposed in his discussion of the evolution of Wikipedia as a collectively developed encyclopedia. The question is too simple to be answered simply. Some prefer to work alone. Some do their best work alone. Some cooperate because they have to. Some cooperate at work because they have to in order to meet the mission. Some cooperate in their relationships because, quite simply stated, it’s easier. Some cooperate because they depend on others for support. But there are plenty of folks, if given the choice, that would simply prefer to function alone.

Technology can enhance the collaborative process by allowing diverse groups to get together, anytime. In classroom collaboration, all must be present synchronously. Technology allows collaboration that might not have been possible. Diversity is possible as individuals from around the country work together.
This article highlights a series of activities studying the use of web tools for collaboration focusing on the use of, and potential for, collaborative tools by staff working in business and community engagement.http://www.netskills.ac.uk/content/projects/jisc-bce-collab-tools-study/jisc-bce-collab-tools-study-report-final.pdf
Reference:
Rheingold, H. (2008, February). Howard Rheingold on collaboration [Video file].

Monday, July 2, 2012

How I believe people learn best

I believe people learn best by doing. The importance of practice is to learning when studying the tenets of behaviorism, cognitive information processing (CIP) and situated cognition. From a behaviorist viewpoint, behavior can be modified by using reinforcement and punishment. As the learner practices a new procedure, reinforcement is used to maintain the desire behavior. Punishment is used to discourage unintended behavior.

One of the instructional implications of CIP is “to arrange extensive and variable practice (Driscoll, 2005, p. 104). In fact, the author begins the paragraph on Arranging Extensive and Variable Practice with the well-known saying of “Practice makes perfect”. Automaticity is one of the concepts of attention, which has its place in sensory memory, or short-term memory.

Practice, in the context of situated cognition, comes in the form of communities of practice, or learning communities. Learning communities are where the teacher and learners work collaboratively to achieve learning goals (Driscoll, 2005). Learning communities accept the fact that all learners have different experiences and interests that they bring to the classroom.

References:

Driscoll, M. (2005). Psychology of learning for instruction. (3rd ed.) Boston, MA: Pearson Education, Inc.

Wednesday, June 27, 2012

I have been dabbling in learning theory for the past ten years. The undergrad degree I completed touched on learning theory. The grad degree I completed touched on learning theory. The EdS degree that I am pursuing touches on learning theory. And when I was an adjunct lecturer, I taught an instructional design class to undergrad students and learning theory was touched upon.
It is surprising to me that learning theory is not pounded into the heads of all students of education when in participating in formal education. As important as a thorough understanding is to designing sound instructional materials and to ensuring our students learn. Perhaps it falls into that realm of learner directed learning. And that it is the responsibility of those of us in this field to grasp these somewhat difficult concepts.

Karl Kapp, in his blog ‘Out and About: Discussion on Educational Schools of Thought’, simplifies matters when he describes the big three learning theories of behaviorism, constructivism and cognitivism. He states that that lower level learning, such as memorize, recognizing and labeling, requires a behaviorist approach. He also states that that procedural and rule-based learning requires an emphasis on cognitivism and problem-solving, collaboration and creativity require a view of constructivism.

To further confuse the issue of the big three, I have read scholarly articles where constructivism was described as a sub theory of cognitivism. My lack of a thorough understanding of learning theory is mitigated by the fact that the experts cannot agree on the definitions of learning theory.

Monday, February 13, 2012

Module 6 - Week 11




In this video presentation, our class is assigned the task of introducing a keynote speaker at an educational technology conference. My assigned area is games for learning.  I am introducing GEN Robert W. Cone at the annual Association of the United States Army Conference.

Wednesday, February 8, 2012

Week 10 - Module 5

https://docs.google.com/presentation/pub?id=1Kg3k4ACAPoZm4qA0bY2RWhTfPUAHbYLEphZQdLGU8bw&start=false&loop=false&delayms=3000

I believe I am about to reach the midpoint on the “static-dynamic continuum.” I am not quite to the midpoint. I am most comfortable with the static tools of yesteryear. But, this term has pushed and pulled me from my comfort zone towards the midpoint. I am getting better with wikis, blogs and discussion boards. I am not using virtual simulations and gaming, multi-user environments, or mind tools at present, but may in the future. But I can begin to move toward the dynamic end of the “static-dynamic continuum” by exploring and experimenting with these technologies, just as I did with wikis, blogs and discussion boards.

Wednesday, January 25, 2012

Week 8 Discussion

The technological tools learners are using outside the classroom can be brought into the educational process in a number of ways. Some tools and strategies are better for this purpose. Some of the best suited are wikis, blogs, chat, and Skype.

Wikis, blogs, chat, and Skype are examples of current developments with technology and social software that are significantly altering how learners access information and knowledge, and how learners dialogue with the instructor and each other (Siemens, 2008). The act of interacting, up to this point, has been controlled by the instructor. But these technology tools allow the learning to be more learner-centric and encourage collaboration.

Some benefits and advantages these technology tools provide are that the majority of today’s students embrace this technology. Students entering higher education today are often described as millennials. The millennial learner, due to their digital lifestyles, and having grown up in a digital, networked world, have “expectations of education as a participative, engaging, and active environment” (Siemens, 2008, p. 6).

Reference
Siemens, G. (2008, January). Learning and knowing in networks: Changing roles for educators and designers. ITForum

Tuesday, January 24, 2012

Project reboot

I have had to reboot, for two reasons.
Since virtual worlds for training was already spoken for, I selected games for learning.
Also, my .ppt SB was not a viable or useful product.

So, I restarted the entire process.
Which has put me precariously behind the power curve.
I may have underestimated to enormity of the project.

Pls look over my SB and offer comments and/or suggestions for improvement.
thanks

PS The viewing screen is tiny.
I don't know how to enlarge that.


Wednesday, January 11, 2012

Week 6 / Module 3 Assessing Collaborative Efforts

Assessing participation in a collaborative learning community does not have to be difficult. George Siemens suggests four different models of collaborative assessment that relieve the educator of the responsibility of being the sole evaluator (Laureate Education, Inc., 2008). The first is peer evaluation. This is where students assess their peers. The second is when the educator directs students to an online community where they receive feedback. The third model is the educator’s evaluation. This model is the one that will most likely result in a grade. An example of this would be wiki participation and by monitoring the activity log of the learning management system (LMS) for participation. The final model is the actual coursework submitted through the LMS. 

The varying levels of skill and knowledge students bring to a course can affect the instructor's fair and equitable assessment of learning. The instructor must deal with these differences on a case by case basis. But these differences can be a good thing. The stronger students have more to share and the weaker students have more to gain. George Siemens suggests educators move beyond a strict mark-based assessment, where the student is graded on a test or paper, and consider and assessment based on student growth (Laureate Education, Inc., 2008). 

Many students enter into an online program because of the freedom of study that it offers. They appreciate the idea of completing the coursework, at their own pace and their own convenience. They like the idea of independent study, and ”are resentful when asked to work with others” (Palloff & Pratt, 2005, p. 31). If a student does not want to network or collaborate in a learning community for an online course, other members of the learning community have some options. Students in the group should try to resolve the problem at the lowest level possible. Some gentle coaxing through email asking if there is a problem could get the recalcitrant student back in the mix. Or a message sent out to the entire group reminding everyone of their responsibilities outlined in the group charter could also jumpstart participation. 

The instructor plays an important role in reducing these risks. One way to do this is by setting the stage for successful collaboration by requiring group charters and providing clear and concise participation and expectation guidelines (Palloff & Pratt, 2005). This is further facilitated by securing buy in at the beginning through the use of learning contracts or agreements on how they will work together (Palloff & Pratt, 2005).
 
References

Laureate Education, Inc. (2008). Assessment of Collaborative Learning. Baltimore: Author.

Palloff, R. M., & Pratt, K. (2005). Collaborating online: Learning together in community. San Francisco: Jossey-Bass.

Sunday, January 8, 2012

Week 5 / Module 3 (initial storyboard posting)

"At professional conferences, the keynote speaker is often introduced through the presentation of a short video that focuses the audience’s attention and provides background and insight on the speaker’s topic. This year, you have been given the honor of participating in a distance education conference by introducing the keynote speaker’s address. Your introduction may focus on any aspect of distance education that you find timely and interesting. In order to introduce the speaker, you are required to develop a 5- to 6-minute video on the distance education topic you selected."

In partial fulfillment of 5- to 6-minute video requirement, I must develop a storyboard. Storyboards are graphic organizers in the form of illustrations or images displayed in sequence for the purpose of pre-visualizing a motion picture, animation, motion graphic or interactive media sequence.

Please look this SB over and offer comments, critiques, and any useful insight that you may have.